
Arda: Exploring the World of Tolkien’s Legendarium
From the Music of the Ainur to the Realms of Middle-earth
The Creation of Arda: A World Born from Music

Arda is the name given to the Earth in the grand story created by J.R.R.
Tolkien. In the Elvish language of Quenya, the word 'Arda' simply means 'The
Realm'. This is the world where all of Tolkien's famous tales, from the creation
of the universe to the War of the Ring, take place. It is imagined as our own
planet, but in a distant, mythical past, full of magic, legendary creatures, and
epic struggles between good and evil. Understanding Arda is the key to exploring
the deep history behind the beloved stories of hobbits,
Elves, and Dwarves.
The creation of Arda was not a simple act, but a magnificent and divine event
known as the Music of the Ainur. Before anything existed, there was a supreme
being named Eru Ilúvatar. He created powerful, angelic spirits called the Ainur
and proposed a great musical theme for them to develop. As the Ainur sang
together, their symphony formed a vision of a beautiful new world, complete with
its own history unfolding within the music. Ilúvatar then gave this vision real
substance, saying 'Eä!', which means 'Be!', and with that single word, the
universe and Arda within it came into being.
While the Music of the Ainur was mostly harmonious, one of the most powerful
Ainur, named Melkor, grew proud and impatient. He began to
weave his own loud and repetitive themes into the music, trying to overpower the
original theme from Ilúvatar. This created a terrible clash in the symphony.
Although Ilúvatar was able to use this discord to create even more wondrous
things, Melkor's selfish music introduced evil, suffering, and conflict into the
very design of Arda. This original corruption is the source of all the darkness
that would later trouble the world, from terrifying monsters to the greed in the
hearts of Men.
The Two Lamps and the Spring of Arda
In its earliest days, Arda was very different from the world we know today. It
was not a round planet but was conceived as a flat world, with continents
arranged in a balanced and symmetrical way. The only light in this young world
came from two gigantic lamps named Illuin and Ormal. These lamps were crafted by
the Valar, the great Ainur who had entered the world to shape and
govern it. Illuin, the silver lamp, was set in the north, and Ormal, the golden
lamp, was set in the south, creating a timeless daylight across the land.
To hold up the two massive lamps, the Valar built two enormous pillars of rock,
far taller than any mountains that came after. The pillar for Illuin was in the
northernmost part of Middle-earth, and the pillar for
Ormal was in the far south. The light from the two lamps blended together in the
middle of the world, creating a soft, gentle glow that had no shadows. In this
magical light, the first plants and animals began to grow and spread across the
lands and seas, filling the world with life for the first time.
This period of perfect light and flourishing life was called the Spring of Arda.
It was a time of peace and great growth, when the world was new and unspoiled.
However, this idyllic age came to a violent end. Melkor, who had been hiding in
the darkness outside the world, returned with his followers and built a fortress
in the north. From there, he launched an attack and destroyed the two great
pillars. The lamps fell and broke, spilling their fire and causing immense
destruction. This event shattered the world's perfect shape, creating new seas
and mountains and ending the Spring of Arda forever.
Aman, the Undying Lands

After Melkor destroyed the Two Lamps and ruined the world's first design, the
Valar were filled with sorrow. They decided to leave the main continent of
Middle-earth, where Melkor's power was strongest, and travel to the far west.
There, they settled on a continent called Aman and established their own
kingdom. To protect this new home from any future attacks by Melkor, they raised
a towering, impassable mountain range along its eastern coast. These mountains,
known as the Pelóri, were the highest in the world and served as a mighty wall
to guard their blessed realm.
Within the safety of the Pelóri mountains, the Valar created a land of perfect
beauty and peace called Valinor. Since the Two Lamps were
gone, a new source of light was needed for their new home. A Vala named Yavanna
used her power to grow two magical, shining trees named Telperion and Laurelin.
Telperion had leaves of dark green and silver, and it gave off a soft, silvery
light. Laurelin had leaves of young green and gold, and it glowed with a warm,
golden light. The trees would light up one after the other, creating a beautiful
cycle of silver and golden days in Valinor.
Because the Valar and other immortal spirits lived there, Aman became known as
the Undying Lands. It was a common belief among Men that
the land itself could make someone immortal, but this was not true. The land was
called 'undying' because only immortal beings were meant to live there. It was a
sacred place, free from death, sickness, and the sorrows that plagued
Middle-earth. The High Elves were later invited to leave Middle-earth and
journey to Valinor, where they could live in the light of the Trees and learn
from the Valar in eternal peace.
The Great Lands of Middle-earth
Middle-earth is the large continent located to the east of Aman and is the place
where most of Tolkien's famous stories happen. It is the land where hobbits live
in their peaceful holes, where Elves built their secret kingdoms, and where the
great battles for freedom against the Dark Lords were fought. While the Valar
lived in Aman, Middle-earth was the home of mortals, a place of constant change,
adventure, and history. It is a world that feels both familiar and magical, a
stage for heroes and villains to shape its destiny.
The lands of Middle-earth were not created peacefully but were carved and
scarred by ages of war and powerful natural events. The destruction of the Two
Lamps and the later War of Wrath against Morgoth caused
entire regions to sink into the sea and new mountains to be thrust up from the
ground. Among the most famous of these are the Misty Mountains, which stretch
for hundreds of miles and hide the goblin city of Moria. Other key ranges
include the Blue Mountains in the west and the dark, forbidding Mountains of
Shadow that form the border of Mordor.
The continent is home to an incredible variety of landscapes, showing the
richness of Tolkien's imagination. In the land of Eriador, there are the quiet,
green fields and gentle hills of the Shire, the peaceful home of the hobbits. In
stark contrast is the land of Mordor, a dark and dying realm covered in volcanic
ash and poisonous fumes from Mount Doom. Between these extremes are vast,
ancient forests like Mirkwood, full of shadows and secrets,
and Fangorn Forest, home to the ancient Ents, the shepherds of the trees.
Waterways play a critical role in the geography and history of Middle-earth.
Great rivers flow across the continent, acting as natural borders, sources of
life, and paths for travel and trade. The mightiest of these is the Anduin, also
called the Great River, which begins in the northern mountains and flows south
for over a thousand miles before reaching the sea. Other important rivers
include the Isen, which flows past the fortress of Isengard, and the Brandywine
River, which marks the eastern border of the Shire.
The Fabled Island of Númenor

At the end of the First Age, a great war was fought to finally defeat the dark
lord Morgoth. In this war, many Men, known as the Edain, bravely
fought alongside the Elves and the host of the Valar. As a reward for their
courage and sacrifice, the Valar wanted to give these men a special home. They
used their power to raise a brand new island out of the depths of the Great Sea,
placing it in the waters between the shores of Middle-earth and the blessed
realm of Aman. This island was a gift, a land free from the evils that still
lingered in Middle-earth.
The island was named Númenor, which means 'West-land'. It was
shaped like a great five-pointed star, with a bay in the center. The people who
lived there, the Númenóreans, became the greatest of all
Men. They were blessed with wisdom, strength, and lives that were three times
longer than those of ordinary men. They became master sailors and shipbuilders,
exploring the seas and traveling to the shores of Middle-earth to teach the less
advanced people who lived there. For many centuries, their kingdom was the most
powerful and glorious in the world.
In the exact center of the star-shaped island stood a tall and sacred mountain
called Meneltarma, the 'Pillar of Heaven'. This mountain was not used for any
buildings or homes; it was a holy place dedicated to Eru Ilúvatar, the one
creator. The peak of Meneltarma was broad and flat, and from its high summit, on
a very clear day, a person with sharp eyes could sometimes see a glimmer of
light from the far-off shores of Aman. This sight was a constant reminder of the
gift they had been given and their special friendship with the Valar.
The Drowning of Beleriand and the Changing of the World
During the First Age of the world, much of the northwest of Middle-earth was a
vast land called Beleriand. This region was the main stage
for the epic tales of 'The Silmarillion', where the Elves returned from Valinor
to wage a long and tragic war against Morgoth. Beleriand was a land of great
beauty and sorrow, containing legendary Elven kingdoms like the hidden city of
Gondolin, the enchanted forest of Doriath
ruled by King Thingol, and the fortress of Nargothrond
founded by Finrod Felagund. For centuries, these
realms fought to hold back the darkness spreading from Morgoth's fortress of
Angband.
The long and bitter war against Morgoth finally came to an end in the War of
Wrath. In this final conflict, the armies of the Valar came from the West to aid
the peoples of Middle-earth. The power unleashed in this war was so immense that
the very foundations of the land were broken. When the war was over and Morgoth
was defeated, the continent itself could not withstand the damage. Most of
Beleriand, with all its beautiful forests and mighty kingdoms, broke apart and
sank beneath the waves of the Great Sea, forever changing the map of
Middle-earth.
Ages later, at the end of the Second Age, an even greater change occurred, one
that affected the entire world. The people of Númenor, who had grown proud and
fearful of death, were tricked by Sauron into defying the
Valar. They built a massive fleet and sailed west to attack Aman, hoping to
seize immortality for themselves. This act was so terrible that Ilúvatar himself
intervened directly in the world. He caused a great chasm to open in the sea,
which swallowed Númenor and its fleet, and he reshaped the entire world, bending
the flat lands into a round globe.
This event was known as the Changing of the World, and it had permanent
consequences. When Arda was made into a sphere, the Undying Lands of Aman were
removed from its physical surface. They were placed in a realm of their own, no
longer reachable by ordinary ships sailing on the seas. From that time on, a
special hidden path called the Straight Road was the only way to reach Aman.
Only the Elves, who were still permitted to return to the West, were able to
find this path and sail their ships out of the 'bent' world to the shores of
Valinor.
The Sun and the Moon

The blessed light of Valinor came from the Two Trees, Telperion and Laurelin,
but this light was not to last forever. Seeking to plunge the world into
darkness, Morgoth allied with a monstrous spider-like spirit of shadow named
Ungoliant. Together they crept into Valinor and attacked
the Two Trees. Morgoth struck them with his spear, and Ungoliant drank their sap
and poisoned them, leaving them as lifeless husks. Before the trees completely
withered, the Valar managed to save one last silver flower from Telperion and
one last golden fruit from Laurelin, preserving the last memory of their light.
The Valar took these precious remnants and placed them in magical vessels
designed to travel through the sky. The flower of Telperion was set in a vessel
that became the Moon, and the fruit of Laurelin was placed in a vessel that
became the Sun. These new lights were sent to journey high above Arda, bringing
light to the darkened lands of Middle-earth. The first rising of the Sun marked
the beginning of a new era, the Years of the Sun, and from that point on, time
for the people of Middle-earth was measured in days and years.
To guide these new lights on their paths, the Valar chose two spirits from among
the Maiar. The vessel of the Sun was steered by a powerful Maia
maiden named Arien, who was a spirit of fire and had not been afraid of the
light of the Two Trees. The island of the Moon was guided by a Maia named
Tilion, who had been a hunter and loved the silver light of Telperion. Tilion
was known to be reckless, which is why the Moon's path is sometimes unsteady,
and he would often chase after Arien's Sun across the sky.