Origins as a Vala

Image
In the timeless halls before the beginning of days, Eru Ilúvatar brought forth the Ainur, the Holy Ones, from his thought. Among these spiritual beings, Melkor stood as the mightiest, gifted with the greatest power and knowledge. Ilúvatar bestowed upon him exceptional understanding and strength, marking him as the most splendid of all the Ainur. His vast intelligence and creative power were unmatched among his peers.
Unique among the Ainur, Melkor possessed portions of all the gifts and powers that Ilúvatar distributed among his fellow Valar. While others specialized in particular aspects of creation such as water, wind, or craft, Melkor could understand and manipulate all these elements. This breadth of ability made him incredibly versatile but also led to a dangerous pride in his own capabilities. His mastery extended across music, matter, and thought itself.
The original purpose intended for Melkor was noble beyond measure, as he was meant to be the greatest force for good in the history of Arda. Ilúvatar designed him to lead the other Valar in their great works, using his tremendous powers to shape and enhance the world in harmony with the Creator's vision. His role was to be the foremost among the Valar in bringing light and life to Arda, working in concert with his brethren to create beauty and order.

The Seeds of Discord

The first signs of Melkor's fall appeared during the Great Music of the Ainur, when his desire to create independent themes led him to introduce discord into the grand harmony. Rather than weaving his music in accordance with Ilúvatar's themes, he began to devise his own melodies that clashed with the original song. This act of rebellion demonstrated his growing separation from the divine plan and his peers, marking the beginning of discord in the universe.
As time progressed, Melkor's pride swelled beyond measure, and his ambition to dominate others became all-consuming. He viewed the other Valar not as siblings or collaborators but as potential subjects to be ruled. His tremendous powers and knowledge, rather than being used for the benefit of all, became tools in his quest for absolute dominion over Arda. This corruption of purpose led him to view every creation and every being as something to be dominated rather than nurtured.
Melkor's obsessive search for the Flame Imperishable, the secret fire of creation that resided with Ilúvatar alone, became a driving force in his fall from grace. He sought this power in the Void before the beginning of Arda, believing he could use it to create beings of his own. This futile quest demonstrated his fundamental misunderstanding of his role as a sub-creator and his desire to usurp the position of Ilúvatar himself.
The early days of Arda were marked by constant conflicts between Melkor and his fellow Valar. While they worked to build and order the world according to the vision they had seen in the Music, Melkor repeatedly destroyed their works. He fought particularly fierce battles with Manwë, his brother in the thought of Ilúvatar, and Ulmo, Lord of Waters, as they attempted to protect their creations from his destructive influence.

Power and Abilities

Image
Among Melkor's most terrible powers was his absolute mastery over the extremes of temperature. He could generate intense cold that froze the seas and create heat that melted mountains. This control over thermal extremes allowed him to reshape vast regions of Arda, creating wastelands of ice in the north and regions of burning heat in the south. The great cold of Helcaraxë and the fires of Thangorodrim stood as testament to this fearsome ability.
Melkor possessed an unprecedented ability to corrupt and twist other beings to his will, a power that would have devastating consequences for Arda. Through this ability, he could alter the very nature of creatures and spirits, turning them from their original purpose to serve his dark designs. This corruption extended beyond mere influence, allowing him to fundamentally change the physical and spiritual essence of his victims, as demonstrated in the creation of Orcs from captured Elves.
In terms of raw physical might, Melkor stood unmatched among the Valar during the First Age. His tremendous strength allowed him to wrestle with Ungoliant, survive battles with multiple Valar simultaneously, and engage in devastating physical combat with Fingolfin, High King of the Noldor. The sheer power he possessed made him a terrifying opponent in direct confrontation, though each use of his strength diminished him slightly.
Perhaps most insidious among Melkor's powers was his ability to destroy and alter the works of others. He could not only demolish what his fellow Valar had built but could twist and corrupt their creations into dark parodies of their original form. This power extended to the very fabric of Arda itself, allowing him to taint the original design of the world and create lasting imperfections in the physical realm.

The Marring of Arda

Melkor's corruption of Arda's original design represented one of the most fundamental changes to the world's nature. During the initial shaping of Arda, he interfered with and marred the perfect symmetry and beauty that had been planned. His actions led to the world becoming flawed and imperfect, introducing chaos and discord into what should have been a harmonious creation. The very geography of Middle-earth bore the scars of his destructive influence.
The Dark Lord's power to create extreme environments reshaped entire regions of Middle-earth. He raised massive mountain ranges through volcanic activity and created vast ice fields in the north. The Iron Mountains and the dreaded peaks of Thangorodrim stood as monuments to his destructive power, while the Helcaraxë's grinding ice sheets made the northern wastes nearly impassable. These geographical alterations would influence the development of all peoples in Middle-earth for ages to come.
One of Melkor's most insidious acts was the spreading of his own essence throughout the physical matter of Arda itself. This action, known as the Marring of Arda, meant that his evil influence became woven into the very fabric of the world. All things in Middle-earth, whether living or inanimate, carried some trace of his corruption, making the physical world itself susceptible to evil and decay. This fundamental corruption would persist long after his eventual banishment into the Void.

From Melkor to Morgoth

Image
The name 'Morgoth,' meaning 'The Black Enemy' in Sindarin, was given to him by Fëanor, the greatest of the Noldor Elves, after the theft of the Silmarils and the murder of Finwë. This new name marked a crucial moment in the history of Arda, as it recognized that Melkor had become something entirely different from his original nature as a Vala. The name would become the one by which he was known throughout the remainder of the First Age and beyond.
As Morgoth's evil grew, his physical form became increasingly dark and terrible to behold. Once beautiful and noble in appearance, he chose to incarnate himself in a form of tremendous size and terrifying aspect. His hands were eternally burned black from his theft of the Silmarils, and his crown was adorned with these stolen jewels. The progressive darkening of his physical form reflected the corruption of his spirit within.
The corruption of Morgoth's nature became permanent and irreversible, marking a point of no return in his fall from grace. Unlike other Valar who could shift their forms at will, he became bound to his dark physical form, a limitation that came with his choice to dominate and control the physical matter of Arda. His power, though still immense, became increasingly focused on destruction and domination rather than creation.
The burning of the ships at Losgar and the first kinslaying at Alqualondë demonstrated the full extent of Morgoth's corrupting influence, even when he was not directly present. These tragic events, involving the Noldor Elves who followed Fëanor, showed how his evil could spread through the actions of others. The destruction of the ships stranded many of the Noldor in Aman, forcing them to make the treacherous crossing of the Helcaraxë, while the kinslaying marked the first time Elves had slain other Elves.

Fortresses of Darkness

Image
Utumno, Morgoth's first great fortress, was constructed in the far north of Middle-earth during the Years of the Lamps. This vast stronghold, delved deep into the earth, became the first realm of concentrated evil in Arda. Its countless halls and chambers housed horrors beyond imagination, and from this base, Morgoth launched his early attacks against the works of the Valar. The fortress was eventually destroyed during the Battle of the Powers, but its evil influence lingered in the lands around it.
Following the destruction of Utumno, Morgoth built Angband as his second great stronghold, initially intended as an outlying fortress to his first realm. Located in the Iron Mountains beneath the three peaks of Thangorodrim, Angband became his primary stronghold during the Wars of Beleriand. Its iron gates, massive towers, and deep dungeons made it nearly impregnable, serving as the seat of his power throughout most of the First Age.
The dungeons of Morgoth's fortresses were places of unimaginable horror and suffering. These deep pits housed countless prisoners, including Elves who would be twisted into the first Orcs, and later, Men who fell into his clutches. The dungeons extended far beneath the earth, and within them, Morgoth conducted his most terrible experiments and tortures. Many who entered these pits never emerged, and those who did were forever changed by their experiences.
Under Morgoth's banner gathered some of the most terrible creatures in the history of Arda. The Balrogs, spirits of fire who had followed him from the beginning, became his most feared servants. These demons of shadow and flame served as his elite warriors and commanders, striking terror into all who opposed them. Their loyalty to Morgoth never wavered, and they remained his most powerful allies throughout his reign.
The development of Morgoth's underground realm represented a dark mirror of the beautiful kingdoms of the Valar in Valinor. His fortress-realm extended through vast networks of tunnels, chambers, and halls, all designed to facilitate his wars against the free peoples of Middle-earth. Within these dark domains, he gathered his armies, forged his weapons, and plotted the destruction of his enemies. The very architecture of his realm reflected his nature, with sharp angles, black stone, and implements of torture throughout.

Legacy of Evil

Morgoth's ability to corrupt other beings led to some of the most tragic transformations in the history of Arda. Many Maiar, including Sauron and the Balrogs, were seduced by his power and fell into evil. His corruption of captured Elves led to the creation of Orcs, a deed that would have lasting consequences throughout the ages of Middle-earth. This power to corrupt extended to all forms of life, from the greatest spirits to the smallest creatures, creating dark versions of what were once noble beings.
Among Morgoth's most formidable creations were the dragons, with Ancalagon the Black standing as the greatest of these terrifying creatures. These dragons were bred in the pits of Angband, combining physical might with cruel intelligence. Ancalagon, the largest and most powerful of all dragons, led the winged dragons in the War of Wrath, and his fall shattered the towers of Thangorodrim. The creation of dragons represented one of Morgoth's most significant achievements in his attempt to dominate Middle-earth through fear.
Even after Morgoth's defeat and banishment into the Void at the end of the First Age, his influence continued to affect Middle-earth. The corruption he had worked into the very substance of Arda remained, making the world susceptible to evil and decay. This lingering taint, known as the Morgoth-element, existed in all physical matter, ensuring that his evil would continue to influence the world long after his departure.
Morgoth established the pattern that all subsequent Dark Lords would follow, particularly his greatest servant, Sauron. His methods of domination, use of fear and corruption, and the establishment of fortified realms became the template for future evil powers. The desire for absolute control, the corruption of others to serve their will, and the use of powerful artifacts to extend their influence were all strategies first employed by Morgoth that would be emulated by later Dark Lords.