The True Nature of Goblins in Middle-earth

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In J.R.R. Tolkien's rich world of Middle-earth, goblins emerge as one of the most memorable antagonistic races, particularly in "The Hobbit" where they play a significant role in Bilbo's adventures. These malevolent creatures dwell primarily in the dark tunnels and caverns of the Misty Mountains, creating vast underground networks away from the sunlight they detest. When Thorin Oakenshield's company traversed the High Pass through the Misty Mountains, they were captured by these mountain-dwelling creatures and brought before their king. Goblins in Tolkien's works are not solitary monsters but organized societies with their own culture, albeit a cruel one focused on causing pain and suffering to others. Their hatred of dwarves stemmed from ancient conflicts, including the Goblin-Dwarf War that followed the death of the dwarf-king Thrór, making them particularly eager to capture Thorin's company.
While casual readers might distinguish between goblins and orcs, in Tolkien's legendarium these terms are essentially interchangeable, referring to the same species of corrupted beings. "The Hobbit," written with a more accessible narrative style intended for children, predominantly uses the term "goblin," which evokes familiar creatures from European folklore. In contrast, the more adult-oriented "The Lord of the Rings" and "The Silmarillion" favor the term "orc," derived from Old English or possibly influenced by Latin "orcus" (hell). This distinction in terminology does not indicate different creatures but reflects the different intended audiences and narrative tones of the books. Tolkien himself confirmed this equivalence in his letters and notes, while sometimes suggesting that "goblin" might refer to smaller orcs of the Misty Mountains specifically, though this distinction is not consistently maintained throughout his works.
Tolkien describes goblins as smaller and more nimble than the larger uruk-hai orcs that appear in later works. They possess sallow skin, wide mouths filled with sharp fangs, long arms, and crooked legs. Their eyes are notably adapted to darkness, allowing them to see in near-complete blackness but causing them pain in bright sunlight. Despite their grotesque appearance and malevolent nature, goblins demonstrate considerable intelligence and skill, particularly in developing machines, creating elaborate tunnel systems, and devising instruments of torture. Their technological aptitude manifests in various cruel inventions designed to inflict suffering, such as the "ingenious machines" mentioned in "The Hobbit" that were "made by cunning minds of old that had lain long and forgotten in the deep places of the mountains." This talent for mechanical innovation, though perverted toward evil purposes, demonstrates that goblins retained certain abilities from their original form before corruption.

Origins in the First Age: The Corruption of Elves

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According to "The Silmarillion," Tolkien's comprehensive mythology of Middle-earth, goblins or orcs were not created as a distinct species but rather originated as Elves who were captured and tortured by Morgoth, the first and greatest Dark Lord. This tragic origin is mentioned when Tolkien writes, "the Orcs were bred by Melkor of the subterranean heats and slime. Their hearts were of granite and their bodies deformed; foul their faces which smiled not, but their laugh that of the clash of metal, and to nothing were they more fain than to pain and the wounding of things that lived." This corruption of the Firstborn Children of Ilúvatar represents one of the most heinous acts of Morgoth, as he could not create life himself but could only twist and pervert what already existed. The revelation that these wretched creatures were once the beautiful and immortal Elves serves as one of the most tragic elements in Tolkien's mythology.
The corruption of Elves into orcs occurred during the Years of the Trees, a primordial era in Tolkien's timeline that preceded the First Age of Middle-earth. This dark transformation took place after Morgoth destroyed the Two Lamps that initially illuminated the world and before the creation of the Sun and Moon. During this period, Morgoth established his first fortress of Utumno in the far north of Middle-earth, where he began capturing wandering Elves who had not yet completed the Great Journey to Valinor. These early days were marked by darkness and fear as many Elves disappeared without trace, taken to the pits of Utumno where unspeakable torments awaited them. The darkness of this era provided the perfect cover for Morgoth's foul deeds, as the world was illuminated only by the distant light of the Two Trees in Valinor, which did not reach the far corners of Middle-earth where his influence was strongest.
Through dark arts and unimaginable cruelty, Morgoth systematically twisted these captured Elves, breaking their bodies and spirits until they became a mockery of their former selves. In "The Silmarillion," Tolkien describes how Morgoth "by slow arts of cruelty... corrupted them, and enslaved them, and by his evil arts made of them the hideous race of the Orcs, mocking the Children of Ilúvatar." This process involved both physical torture and spiritual corruption, as Morgoth sought to imbue these beings with his own malice and hatred, particularly toward the Elves who remained free. The transformation was so complete that these corrupted beings no longer resembled Elves in appearance or spirit, becoming instead creatures of darkness who hated light and beauty. Their immortal Elvish nature was perverted as well, though debate exists among Tolkien scholars about whether orcs retained some form of the Elvish immortality or if their lifespan was diminished through Morgoth's corruption.
This origin story of goblins as corrupted Elves reflects one of Tolkien's central philosophical and theological themes: that evil cannot truly create, but only corrupt what is good. Throughout his legendarium, Tolkien consistently portrays evil as parasitic and derivative rather than creative or original. Morgoth, though the most powerful of the Valar (angelic powers), could not create life from nothing as only Ilúvatar (God) possessed this ability. Instead, he could only twist and pervert existing creations, turning them into shadows of their former selves. This concept aligns with Tolkien's Catholic worldview, which views evil not as an equal opposing force to good but as a corruption or absence of good. The goblins thus stand as one of the most potent symbols of this theme in Tolkien's work, representing how even the most beautiful of creations can be corrupted through malice and cruelty, while simultaneously demonstrating evil's fundamental inability to create anything truly new or original.

Goblin Technology and Craftsmanship

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Despite their corruption from their original Elvish nature, goblins retained and perverted the innate Elvish skill for crafting that was characteristic of the Firstborn. Where Elves created objects of beauty and harmony with nature, goblins twisted these talents toward destruction, pain, and exploitation of the natural world. This perversion of crafting ability manifests most clearly in their weapons and tools, which demonstrate considerable skill but are invariably designed to maximize suffering rather than efficiency or elegance. In "The Hobbit," Tolkien notes that goblins "invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once." This dark creativity reflects their corrupted nature, as they retain the intelligence and crafting aptitude of their Elvish ancestors but direct these talents exclusively toward harmful ends. Their crafts reveal an ability to innovate and solve problems, but always with malicious intent rather than for creation or healing.
In "The Hobbit," Tolkien provides glimpses of the goblins' technological capabilities, describing their ingenious machines designed for torture and their remarkable ability to tunnel efficiently through mountain stone. The goblin-town visited by Bilbo and the dwarves featured numerous chambers and passageways carved into the living rock, illuminated by red fires that cast eerie shadows across the cavern walls. Their mining operations were extensive, with tunnels branching out in all directions through the Misty Mountains, creating a vast underground network that allowed them to traverse great distances while remaining hidden from sunlight. Tolkien writes that "it was not long before all the goblins of the mountains were in uproar and were busy hunting, and those that were not hunting were busy arming themselves," demonstrating their ability to rapidly mobilize through these extensive tunnel systems. Their machines included various contraptions for mining, torture devices with "cruel hooks and claws," and rudimentary but effective traps designed to capture unwary travelers who ventured into their territory.
Goblin-made weapons were crafted with both cunning and cruelty in mind, typically crude in appearance but devastatingly effective in function. Their armaments commonly featured curved blades designed to cause jagged, difficult-to-heal wounds, hooks that could tear flesh, and occasionally poisoned tips to inflict additional suffering on their victims. In "The Lord of the Rings," the goblin chieftain in Moria wielded a spear with a broad blade that nearly killed Frodo Baggins, saved only by his hidden mithril mail shirt. Unlike the straight, elegant blades of Elves or the sturdy, reliable weapons of Dwarves, goblin weapons emphasized pain and terror over craftsmanship. Tolkien described their equipment as "scimitars, crooked knives, spike-clubs, and other hideous devices," reflecting their preference for weapons that would not only kill but mutilate and torture. Despite their crude appearance, these weapons were functional and dangerous, demonstrating the goblins' perverse talent for creating instruments of destruction.
Goblins showed particular aptitude for fire-making, mining, and creating traps for unwary travelers who ventured too close to their territories. Their ability to work with fire was notable, as they maintained forges deep within their mountain homes where they crafted their weapons and tools. This affinity for fire stood in stark contrast to their hatred of sunlight, as they controlled fire for destructive purposes while fearing the natural light of the sun. Their mining skills allowed them to create vast networks of tunnels throughout the Misty Mountains, with chambers large enough to house entire goblin communities, including the throne room of the Great Goblin. These tunnel systems were often booby-trapped with trip wires, pit falls, and other deadly surprises designed to capture or kill intruders. In "The Hobbit," Bilbo and the dwarves narrowly escaped such traps when fleeing from the goblin-town, highlighting how the goblins' environmental engineering served both defensive and offensive purposes. Their skillful manipulation of their underground environment made their territories exceptionally dangerous for outsiders to navigate without falling prey to their carefully designed hazards.

The Great Goblin and Governance

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Goblin society as portrayed in "The Hobbit" exhibited a clearly hierarchical leadership structure, with the Great Goblin ruling over the colony in the Misty Mountains with absolute authority. This social organization reflected a brutal meritocracy where strength, cunning, and cruelty determined one's position in the hierarchy. Beneath the Great Goblin were various captains and lieutenants who commanded smaller groups of goblins and enforced his will throughout the extensive network of tunnels and caverns. When Thorin's company was captured and brought before the Great Goblin, they witnessed a court-like gathering where lesser goblins served and feared their king, bringing prisoners before him for judgment and carrying out his orders without question. This structured society demonstrates that despite their chaotic and evil nature, goblins maintained complex social organizations that allowed them to coordinate their activities across vast underground territories. Their hierarchical system enabled them to mount organized military campaigns and maintain control over extensive territories, making them far more dangerous than if they had been merely solitary monsters.
The Great Goblin himself is vividly described in "The Hobbit" as a formidable figure with a huge head and wearing a crown made of bone, emphasizing both his physical power and his status as ruler. Tolkien writes that he was "a tremendous goblin with a huge head" who sat on a large flat stone with "goblins on each side of him carrying the burning brands of pinewood." His grotesque appearance embodied the corrupted nature of goblin-kind, while his ornaments and trappings of leadership, including the bone crown, demonstrated the perverse value system of goblin society that prized dominance and the ability to inspire fear. When Gandalf slew the Great Goblin during the rescue of Thorin's company, the other goblins reacted with momentary shock and disarray, showing how central his leadership was to maintaining order in their society. The bone crown symbolized not just leadership but the goblin value system that celebrated death and suffering, a twisted mockery of the noble crowns worn by the kings of Elves, Men, and Dwarves.
Goblin leadership throughout their society was maintained through fear, physical strength, and cunning rather than through concepts of loyalty or honor that characterized the leadership structures of other races in Middle-earth. Their leaders constantly needed to demonstrate their power and cruelty to maintain control over their subordinates, who would quickly challenge and overthrow any leader perceived as weak. This created a perpetual state of internal competition and treachery within goblin ranks, with ambitious lesser goblins always looking for opportunities to usurp their superiors. In "The Lord of the Rings," Tolkien elaborates on this aspect of orc society, showing how even in Mordor under Sauron's ultimate authority, orc captains maintained discipline through threats and violence rather than respect or devotion to their cause. When the Great Goblin was killed, another leader, Bolg son of Azog, quickly emerged to unite the goblins for the Battle of Five Armies, demonstrating how their leadership structure could rapidly reorganize when necessary. This ruthless system of governance ensured that only the most vicious and cunning goblins rose to positions of power, reinforcing the cruel nature of their society as a whole.

Language and Communication

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Goblins spoke a corrupted language called the Black Speech, which was created by Sauron during the Second Age as part of his effort to unify the various evil creatures under his command. The most famous example of this language appears in the inscription on the One Ring: "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul," which translates to "One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them." Sauron designed the Black Speech to be a unifying tongue for all his servants, particularly the orcs and goblins who previously had no common language. The harsh sounds and guttural pronunciation of the Black Speech reflected its evil origins and purpose, standing in stark contrast to the melodious languages of the Elves. When Gandalf spoke the ring inscription in the Black Speech during the Council of Elrond, those present felt a chill and darkness seemed to temporarily dim the light in the room, demonstrating the inherent malevolence embedded in the very sounds and structure of this language.
In practice, different tribes of goblins developed their own dialects of the Black Speech, resulting in a fragmented linguistic landscape that reflected their disunity and tendency toward tribal isolation. These dialects evolved as goblin groups became separated and developed in different regions, incorporating elements from other languages they encountered including Westron (the Common Tongue), various Elvish languages, and even Dwarvish terms. Despite these dialectical differences, goblins from different regions could communicate with each other when necessary, particularly in times of war when different tribes united against common enemies. The goblin songs heard by Bilbo in "The Hobbit" represent a form of this corrupted language put to verse, with their chants of "Clap! Snap! the black crack! / Grip, grab! Pinch, nab!" demonstrating both their linguistic style and their violent cultural values. These tribal variations in language reinforced the social boundaries between different goblin communities and contributed to the constant internal conflicts that characterized their societies across Middle-earth.
Beyond their own corrupted tongue, goblins were capable of learning and speaking the Common Tongue (Westron), albeit in a debased form characterized by simplified grammar and vulgar expressions. This linguistic adaptability proved useful for interrogating prisoners, communicating with other servants of evil, and occasionally for limited trade with unscrupulous humans. In "The Lord of the Rings," the orcs of Mordor and the Uruk-hai of Saruman conversed in a crude form of Westron, which allowed Merry and Pippin to understand their captors' conversations while being transported to Isengard. Their use of the Common Tongue typically incorporated numerous insults, threats, and crude expressions that revealed their aggressive and hierarchical social structure. When speaking Westron, goblins tended to use simple, direct phrases focused on immediate concerns like food, fighting, and following orders, revealing their pragmatic approach to communication as a tool for achieving immediate goals rather than for preserving knowledge or expressing complex ideas.
Goblin speech, regardless of which language or dialect they were using, was consistently described by Tolkien as harsh, grating, and filled with curses and threats that reflected their malevolent nature. In "The Hobbit," the voices of the goblins are characterized as "cruel, hard, and wicked," while their songs contain gruesome imagery of torture and death. The phonetic qualities of their speech included abundant gutturals, harsh consonants, and abrupt syllables that created an unpleasant, threatening sound even to those who couldn't understand the words themselves. This linguistic harshness contrasted dramatically with the melodious, flowing speech of the Elves, further emphasizing the corruption that transformed the First Children of Ilúvatar into these twisted creatures. Even when attempting to sound friendly or reasonable, as when the Great Goblin questioned Thorin about their presence in the mountains, their speech retained an underlying menace and mockery that betrayed their true intentions. Tolkien, a philologist deeply interested in how language reflects culture, deliberately crafted the goblin manner of speaking to reveal their inner nature and the corruption that defined their existence.

Goblin Warfare and Tactics

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Goblins preferred ambush tactics and overwhelming numbers rather than direct confrontation with stronger foes, reflecting both their physical limitations and their cunning, opportunistic nature. Their military strategy typically involved striking from hidden positions, often at night or in darkness when their superior vision in low light gave them a significant advantage over their enemies. In "The Hobbit," the goblins attacked Thorin's company after nightfall when the dwarves had made camp in a cave that concealed a secret entrance to the goblin tunnels. Rather than engaging in honorable combat, they waited until their victims were asleep before capturing them. Similar tactics were employed in "The Lord of the Rings" when the Fellowship was attacked in Moria, with goblins first using a diversionary noise down a well to determine their location before surrounding and ambushing them at Balin's Tomb. This preference for attacking from surprise when their enemies were at their most vulnerable demonstrated both their tactical intelligence and their disregard for the concepts of fair combat or honorable warfare that were valued by other races of Middle-earth.
To extend their military capabilities beyond their own physical limitations, goblins formed alliances with other evil creatures, most notably riding upon Wargs (large evil wolves) as described in both "The Hobbit" and "The Lord of the Rings." These wolf-like creatures served as mounts that greatly increased the goblins' speed and striking power, allowing them to cover vast distances quickly and engage in hit-and-run tactics that would have been impossible on foot. The partnership between goblins and Wargs represented a pragmatic alliance of convenience between two evil species that shared common enemies and complementary abilities. In "The Hobbit," this alliance proved particularly dangerous when the goblins and Wargs together pursued Thorin's company, Gandalf, and Bilbo through the forest and up into the trees. Tolkien described how "wolves and goblins often helped one another in wicked deeds," highlighting the practical nature of their cooperation rather than any genuine friendship or loyalty. This willingness to form inter-species alliances for tactical advantage demonstrated the goblins' pragmatism and cunning in warfare, making them more dangerous than their individual capabilities might suggest.
The fighting style of goblins emphasized cruelty over honor, with their warriors often using poison, traps, and darkness to their advantage rather than engaging in the fair combat valued by Elves, Men, and Dwarves. Their weapons were designed not just to kill but to cause maximum pain and suffering, including barbed arrows, serrated blades, and poisoned tips that would ensure a slow, agonizing death even from minor wounds. In battle, goblins would target the weakest opponents first and focus on inflicting debilitating wounds that would take enemies out of the fight rather than seeking the glory of defeating the strongest warriors. They showed no mercy to the wounded and took particular delight in torturing captives, as seen in their treatment of prisoners in their mountain strongholds. This approach to warfare reflected their origin as creatures corrupted by Morgoth, whose primary goal was not conquest but the infliction of suffering for its own sake. Their battle tactics, like every other aspect of their existence, were defined by malice and the desire to cause pain rather than by strategic objectives or codes of conduct.
Though individually weaker than many of the free peoples of Middle-earth such as Elves, Men, and Dwarves, goblins compensated for this disadvantage through their sheer numbers, which made them dangerous opponents in large-scale conflicts. Their rapid reproduction and relatively short maturation period allowed goblin populations to recover quickly from losses and field large armies even after significant defeats. In "The Hobbit," Tolkien describes how the goblins of the Misty Mountains were able to gather "in incredible numbers" for the Battle of Five Armies despite having suffered many casualties earlier in the narrative when the Great Goblin was killed. Their numerical advantage often overwhelmed the superior individual fighting skills of their opponents through simple mass of attackers, as nearly happened to the Fellowship in Moria before they managed to escape. This strength in numbers also allowed goblins to sustain casualties that would have been unacceptable to other races, with their leaders willingly sacrificing countless subordinates to achieve objectives or wear down enemy forces. The combination of their numerical advantage, disregard for their own casualties, and willingness to use underhanded tactics made goblin armies a serious threat to the peace of Middle-earth despite their individual weaknesses.

Notable Encounters: Bilbo in Goblin-town

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One of the most detailed accounts of goblins in Tolkien's legendarium comes from Bilbo Baggins's adventure in "The Hobbit," when Thorin Oakenshield's company was captured while sheltering in what turned out to be a concealed back door to the goblin realm in the High Pass of the Misty Mountains. This encounter provides readers with the most vivid description of goblin society and behavior in any of Tolkien's works, serving as the primary source for understanding goblin culture. The narrative describes how the dwarves and Bilbo were rudely awakened in the middle of the night when "a crack appeared at the back of the cave" and goblins emerged to capture them, dragging them "down dark corridors lit by red torch-light" to the central chamber where the Great Goblin awaited. Through Bilbo's eyes, readers experience the terror and confusion of being pulled through narrow, twisting passages deep into the mountain, offering a hobbit's perspective on these frightening creatures. This first-hand account of goblin captivity reveals not only their cruelty and malice but also their organization and intelligence, establishing them as formidable antagonists rather than mindless monsters.
During this pivotal encounter in "The Hobbit," Tolkien introduces readers to several distinctive elements of goblin culture, including their songs, their underground town, and their vengeful nature after the death of their king. The goblins sing cruel songs as they march their captives through the tunnels, with lyrics like "Clap! Snap! the black crack! / Grip, grab! Pinch, nab!" that celebrate violence and torment. These songs reveal the goblin aesthetic sensibility, which finds beauty in pain and suffering rather than in harmony or natural beauty. Their underground town is described as a complex settlement with various chambers serving different purposes, illuminated by red firelight that casts grotesque shadows across the cavern walls. After Gandalf kills the Great Goblin during the rescue of Thorin's company, the goblins demonstrate their tenacity and thirst for vengeance by pursuing the escapees relentlessly, showing that despite their fear of light and preference for darkness, their hatred could drive them to extraordinary efforts. This vengeful determination becomes a significant plot element as the goblins continue to pursue the company and eventually gather a massive army for the Battle of Five Armies, demonstrating how personal grievances could escalate into large-scale conflicts in goblin society.
The goblin tunnels that Bilbo navigated during his escape were described as a complex maze of passages that wound through the mountains, eventually leading to his fateful meeting with Gollum deep below the surface. Tolkien portrays these tunnels as a disorienting labyrinth carved through living stone, with passages branching in all directions and chambers of various sizes connected by narrow corridors. Some tunnels were natural caverns expanded and modified by the goblins, while others were entirely artificial, demonstrating their considerable skill in mining and excavation. The lowest levels, where Bilbo encountered Gollum, were described as ancient and largely forgotten even by the goblins themselves, suggesting the extensive history of their underground realm. These elaborate tunnel systems served multiple purposes for the goblin community, providing defense against outside attacks, allowing them to move unseen through the mountains, and giving them safe spaces away from the sunlight they detested. Bilbo's journey through these passages, guided initially by luck and later by his growing courage and resourcefulness, represents one of the most significant challenges of his adventure, ultimately leading to his acquisition of the One Ring that would later drive the events of "The Lord of the Rings."

The Battle of Five Armies and Goblin Alliances

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Following the death of Smaug the dragon in "The Hobbit," the goblins of the Misty Mountains saw an opportunity for both vengeance and plunder, uniting with their Warg allies to form a formidable army that marched toward the Lonely Mountain. This unprecedented gathering of goblin forces demonstrated their ability to coordinate across different tribes and colonies when sufficient motivation existed. Tolkien describes how "tidings of the death of the dragon and of the recovery of the treasure spread through all the north," reaching the ears of the goblins who immediately recognized the strategic opportunity presented by Smaug's absence. The prospect of acquiring the vast treasure of Erebor, combined with the chance to exact revenge upon the dwarves for the death of the Great Goblin, provided powerful motivation for the typically fractious goblin tribes to set aside their differences and unite under a single banner. Their rapid mobilization and strategic thinking in this situation revealed that despite their evil nature, goblins possessed considerable organizational abilities and could act with unified purpose when properly motivated by hatred and greed.
The massive goblin army that descended upon the Lonely Mountain was led by Bolg, son of Azog, demonstrating the multi-generational hatred between goblins and dwarves that fueled this conflict. This leadership choice was significant, as Azog had killed Thrór, grandfather of Thorin Oakenshield, initiating a bloody war between dwarves and goblins years before the events of "The Hobbit." Bolg's position as commander highlighted how goblins maintained blood feuds across generations, with sons inheriting the enemies and hatreds of their fathers. Tolkien describes Bolg as "a huge goblin with many like him, swarms of them," indicating his physical dominance even among his own kind. Under his leadership, the goblin army moved with surprising discipline and strategic coordination, timing their attack to coincide with the standoff between the dwarves, elves, and men at the foot of the mountain. This calculated approach showed Bolg's tactical acumen, as he planned to eliminate all the free peoples in a single decisive battle when they were already divided and in conflict with each other. The generational aspect of this leadership illustrated how deeply ingrained the animosity between goblins and dwarves had become, transcending individual lives to become a defining element of their respective cultures.
The alliance between goblins and Wargs that characterized the army at the Battle of Five Armies demonstrates how goblins would form pragmatic partnerships to achieve their goals, setting aside potential rivalries when facing common enemies. This coalition of evil creatures represented an unusual level of cooperation among different species that typically operated independently, highlighting the serious threat posed by the power vacuum created after Smaug's death. Tolkien describes how "the Wargs came with the goblins, and the goblins rode on the backs of the wolves," creating a highly mobile force that could cover ground quickly and strike with both the strength of the goblins and the natural weapons of their wolf-like mounts. This symbiotic relationship benefited both species: the Wargs gained riders who could wield weapons and direct their attacks strategically, while the goblins gained speed and additional offensive capability through the teeth and claws of their mounts. The effectiveness of this partnership showed that despite their generally chaotic and self-interested nature, goblins could engage in complex cooperation when it served their purposes. This willingness to form alliances with other evil creatures made them more dangerous than they would have been in isolation, as it multiplied their strengths and compensated for their weaknesses.
The Battle of Five Armies ended in a crushing defeat for the goblin forces, with many slain and the survivors scattered back to their mountain homes in disarray. The arrival of Beorn and the Eagles turned the tide of battle decisively against Bolg's army, with Beorn himself killing Bolg in single combat. Tolkien describes the aftermath: "The goblins of the Misty Mountains were now few and terrified, and hidden in the deepest places of their tunnels." This decisive defeat significantly reduced the goblin threat in the region for many years afterward, allowing the reestablished Kingdom under the Mountain to prosper and trade routes to become safer for travelers. The scattered survivors retreated to their strongholds in the Misty Mountains, their numbers so reduced that they could not mount significant raids or attacks for an extended period. This outcome demonstrated that despite their numbers and alliance with the Wargs, the goblins were ultimately vulnerable when faced with united opposition from the free peoples of Middle-earth. However, true to their resilient nature, the goblin population would eventually recover from these losses, as evidenced by their presence in Moria during the War of the Ring decades later. The cycle of defeat, retreat, recovery, and renewed aggression characterized the historical pattern of goblin interaction with the other races of Middle-earth throughout the Third Age.

Goblins in the War of the Ring

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During the events of "The Lord of the Rings," goblins (more commonly referred to as orcs in these texts) served as the primary foot soldiers in Sauron's vast armies, demonstrating their continued significance as agents of evil in Middle-earth. These creatures were organized into military units under the command of both orc captains and Sauron's human and Nazgûl lieutenants, forming the backbone of the Dark Lord's military might. Their presence extended across Middle-earth, from the depths of Moria to the fortress of Dol Guldur in Mirkwood, the tower of Cirith Ungol guarding the pass into Mordor, and throughout Mordor itself. Tolkien describes how Sauron "multiplied" the orcs in preparation for the War of the Ring, suggesting intensive breeding programs designed to create sufficient numbers for his planned conquest. Unlike in "The Hobbit," where goblins operated independently under their own leadership, in "The Lord of the Rings" most orcs were integrated into Sauron's command structure, though some groups like those in Moria maintained a degree of autonomy. This integration into larger evil forces represented a significant evolution in their role in Middle-earth, transforming them from independent antagonists into coordinated components of a larger threat to all free peoples.
One of the most memorable encounters with goblins in "The Lord of the Rings" occurs when the Fellowship of the Ring enters the ancient dwarf kingdom of Moria, only to discover that it had been completely overtaken by a large colony of goblins who ambushed them at Balin's Tomb. This confrontation begins with the ominous sound of drums in the deep, followed by goblin footsteps and cries approaching from multiple directions, demonstrating their use of coordinated attacks. Tolkien describes the attack vividly: "With a terrible cry the Orcs came straight for them. There was a ring and clash of metal as the hobbits and Gimli hewed at them, and Aragorn and Boromir did the like." This battle reveals how the goblins had completely claimed the once-great dwarf kingdom as their own, turning the magnificent halls and chambers into dark nests filled with their foul presence. Their occupation of Moria represented a significant strategic position in the Misty Mountains, giving them control over an important east-west passage and access to ancient dwarf treasures and craftsmanship. The attack on the Fellowship demonstrated their territorial nature and immediate hostility toward intruders, particularly dwarves like Gimli who represented the race they had displaced from these halls.
The Moria goblins that ambushed the Fellowship were notably accompanied by a cave troll and led by a large chieftain who nearly killed Frodo with a spear thrust that would have been fatal if not for the mithril shirt he wore beneath his clothing. Tolkien describes this leader as "a huge orc-chieftain, almost man-high" with "black mail" who wielded "a great spear." This description highlights the hierarchy within goblin forces, with larger, better-equipped individuals commanding smaller warriors in battle. The inclusion of a cave troll in their attack force demonstrated the goblins' ability to dominate and direct other evil creatures, using the troll's immense strength to break through the barricaded door of the Chamber of Mazarbul. The goblin chieftain's targeting of Frodo specifically, even though other members of the Fellowship might have seemed more threatening, suggested either random chance or perhaps some intuition about the hobbit's importance. This encounter represented one of the most direct confrontations between the Fellowship and the servants of evil in the early stages of their quest, foreshadowing the escalating dangers they would face as their journey continued.
Though the Moria goblins were temporarily defeated at Balin's Tomb, with many slain by the Fellowship's desperate defense, their presence throughout the mines forced the Company to flee through the ancient halls rather than rest or search for alternative routes. Tolkien creates a palpable sense of pursuit as the Fellowship races through the darkness with "patter, patter, pat, behind" them, indicating that the goblins were rallying their forces for another attack. This continuous threat ultimately drove the Company toward the Bridge of Khazad-dûm where they encountered the Balrog, a far more ancient and terrible evil that the goblins themselves feared. Gandalf observes that "there are Orcs, very many of them... And some are large and evil: black Uruks of Mordor," indicating communication and cooperation between the Moria goblins and Sauron's forces. This suggests that despite their primarily autonomous existence, the Moria goblins maintained connections with Sauron's regime and potentially served as his eyes and ears in the region. Their persistent pursuit of the Fellowship through the mines demonstrated their territorial nature and relentlessness, traits that made them effective guardians of their underground realm despite their individual weakness compared to fighters like Aragorn or Boromir.

Theological and Philosophical Significance of Goblins

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In Tolkien's Catholic worldview, goblins represent the corruption of God's creation by evil forces, rather than being inherently evil from their origin. This theological concept aligns with Augustine's understanding of evil not as a substance or essence in itself, but as a privation or perversion of good. By establishing that goblins were originally Elves who were corrupted by Morgoth's torture and malice, Tolkien rejects the notion of inherent or original evil in any created being. This origin story reflects his belief that all of Eru Ilúvatar's (God's) creations were fundamentally good at their conception, and that evil could only exist as a corruption of this initial goodness. In a letter to his publisher, Tolkien wrote that he did not believe in "absolute Evil" as this would be incompatible with his Catholic faith, which held that all creation came from God and was therefore initially good. The goblins thus serve as a powerful metaphor for the theological concept of the Fall and corruption of creation, representing how beauty and goodness can be twisted into ugliness and malice through the exercise of evil will and intent. Their very existence poses profound questions about the nature of evil in Tolkien's universe, suggesting that it is always derivative rather than original.
The existence of goblins as corrupted beings raises complex moral questions about free will and redemption, particularly whether creatures so thoroughly twisted by evil forces retain moral agency and could potentially return to goodness. Tolkien never provides a definitive answer to this philosophical puzzle in his works, allowing readers to contemplate these deeper questions about the nature of evil and the possibility of redemption. Throughout his narratives, goblins are consistently portrayed as choosing evil actions, suggesting they retain some form of free will despite their corrupted nature. However, no examples exist of goblins rejecting their evil tendencies or seeking redemption, leaving open the question of whether their corruption is so complete as to make such choices impossible for them. This ambiguity reflects Tolkien's understanding of the complexity of moral corruption, where patterns of evil can become so deeply ingrained that choosing good becomes increasingly difficult without intervention or grace. The moral status of goblins thus serves as a thought experiment about the limits of corruption and the persistence of moral responsibility even in beings who have been subjected to powerful evil influences beyond their control.
Throughout his writings, Tolkien never definitively answers whether goblins have souls or could potentially be redeemed, leaving readers to contemplate this theological puzzle in light of their Catholic understanding of salvation. The question is particularly complex given the goblins' origin as Elves, who in Tolkien's cosmology possessed immortal spirits that were bound to the world until its end. If goblins retained the immortal nature of their Elvish origins, then their spirits would continue to exist even after physical death, raising the question of their ultimate fate in the cosmic order. In some of his letters and unpublished writings, Tolkien struggled with this implication of his own mythology, considering whether beings corrupted by evil might eventually find healing in the halls of Mandos or after the remaking of the world. He never reached a conclusive position in his published works, perhaps intentionally leaving this theological question open as a matter for reader contemplation. This ambiguity reflects Tolkien's own wrestling with profound theological questions about evil, corruption, and the possibility of universal redemption within a Catholic framework that affirms both the reality of evil choices and the unlimited mercy of God.
Ultimately, the goblins of Tolkien's legendarium serve as a warning about how darkness can twist and pervert goodness when given the chance, illustrating the author's concern with the corrupting influence of power, hatred, and cruelty. Their transformation from beautiful, immortal Elves into creatures of darkness who hate beauty and light demonstrates the devastating consequences of evil in a visceral, narrative form that transcends abstract theological discussion. This cautionary aspect of their portrayal reflects Tolkien's experiences with the horrors of modern warfare, particularly World War I, which showed him how ordinary people could be transformed by circumstances into perpetrators of terrible acts. The goblins remind readers that evil is not merely an external force but a corrupting influence that can transform good into its opposite when allowed to take root and grow unchecked. Their origin story thus serves not only as a piece of fictional mythology but as a moral parable about vigilance against corruption and the importance of resisting evil influences before they take hold and transform one's fundamental nature. In this sense, the theological implications of the goblins extend beyond the boundaries of Middle-earth to offer readers a framework for understanding the real-world dynamics of corruption and moral decay.

Legacy and Influence on Fantasy Literature

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Tolkien's portrayal of goblins dramatically reshaped how these creatures are depicted in modern fantasy literature, moving them away from the mischievous fairies of earlier folklore toward the malevolent, organized warriors that now dominate the genre. Before Tolkien, goblins in European folklore and children's literature were often portrayed as small, trickster figures who might cause minor mischief but rarely represented existential threats to humanity. Works like George MacDonald's "The Princess and the Goblin" depicted them as underground dwellers with an aversion to light, but Tolkien expanded and darkened this concept significantly, giving goblins a complex society, military capabilities, and a cosmic origin story tied to the primary antagonist of his legendarium. This reimagining established goblins as a serious evil force rather than mere nuisances, capable of organized warfare and representing a genuine threat to civilization. Following the publication and widespread popularity of "The Hobbit" and later "The Lord of the Rings," fantasy authors increasingly adopted Tolkien's vision of goblins as militaristic, underground-dwelling creatures with their own culture and capabilities, fundamentally altering how these beings were conceptualized in the literary imagination and popular culture.
Tolkien's decision to present goblins as corrupted beings rather than inherently evil creatures added moral complexity to these antagonists that has influenced countless fantasy works that followed his pioneering texts. By establishing that goblins were originally Elves who had been tortured and twisted by dark powers, Tolkien introduced a tragic dimension to these creatures that raised questions about culpability, free will, and the nature of evil itself. This origin story created space for more nuanced portrayals of traditionally "evil" races in later fantasy works, where authors could explore themes of redemption, moral agency, and the environmental or social factors that might shape supposedly monstrous beings. Writers from Terry Pratchett to N.K. Jemisin have engaged with this legacy, sometimes embracing and sometimes subverting Tolkien's approach by developing goblin or orc characters capable of kindness, wisdom, or moral growth. The ethical ambiguity introduced by Tolkien's corruption narrative has encouraged later fantasy authors to question simplistic good-versus-evil dichotomies and explore more complex moral landscapes where even traditionally villainous races might contain individuals capable of transcending their origins or cultural conditioning.
The underground civilization, technological aptitude, and tribal structure of Tolkien's goblins became a template for many fantasy writers who followed, establishing a set of tropes that continue to influence depictions of these creatures across literature, film, games, and other media. Tolkien's goblins were not merely monsters but possessed a distinct culture with songs, leadership hierarchies, craftwork, and military tactics that made them feel like a genuine society rather than just obstacles for heroes to overcome. Their skill with machines and tunneling, their aversion to sunlight, their use of curved weapons, and their alliance with wolf-like creatures have all become standard elements in goblin portrayals across the fantasy genre. Role-playing games like Dungeons & Dragons drew heavily from Tolkien's conception, further codifying and spreading these characteristics throughout popular culture. The technological aspect was particularly influential, establishing goblins as creatures with a perverted creativity that manifests in cruel inventions and effective but inelegant machines. This portrayal created a distinctive niche for goblins in fantasy ecosystems, differentiating them from other antagonistic races through their particular combination of underground dwelling, technological aptitude, tribal organization, and corrupted origin.